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NEW + RECENT PUBLICATIONS
IFF PUBLICATIONs:
The Institute's second book is now available:
A Field Guide to Hyperbolic Space:
An Exploration of the Intersection of
Higher Geometry and Feminine Handicraft
by Margaret Wertheim
Based on the Institute's Inaugural Lecture:
The Figure That Stands Behind Figures
by Robert Kaplan
//
The IFF and cabinet
The institute has on ongoing relationship with Cabinet magazine
to publish in each quarterly issue an interview with one of our
speakers.
Things That Think:
An Interview with Computer Collector Nicholas Gessler
Cabinet issue 21
Where the Wild Things Are:
An Interview with Ken Millett
Cabinet issue 20
Evolving Out of the Virtual Mud:
An Interview with Ed Burton
Cabinet issue 19
Crystal Clear: An Interview with
Shea Zellweger
Developing the Logic Alphabet
Cabinet issue 18
The Mathematics of Paper Folding:
An Interview with Robert Lang
Cabinet issue 17
Crocheting the Hyperbolic Plane:
An Interview with David Henderson and Daina Taimina
Cabinet issue 16
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Things
That Think:
An Interview with Computer Collector Nicholas Gessler
By Margaret Wertheim
This interview was first published in:
Cabinet,
Issue 21, Spring 2006 |
As we
move into the age of “ubiquitous computing,” information
appears to be losing its materiality. Computation is increasingly
hidden on microchips and sealed in plastic beyond the sizzling screens
of our laptops, behind the stylish skins of our appliances and under
the hoods of our automobiles. “It’s a pleasure to be seduced
by these sleek machines,” says computer collector Nick Gessler,
“but looking under their thin veneers is a good sanity check.”
Before the invention of the microchip, both computational processors
and the memory devices on which they stored data were tangible visible
objects. Gessler has amassed an armada of “things that think,”
a collection that reminds us that information is literally in-formed
and must always be physically embodied. His archive includes a nineteenth-century
Jacquard loom; a still working system of Danny Hillis’s legendary
supercomputer, the Connection Machine; punch cards used for weaving
patterns in fabric; lacy nets of “core” memory; sculptural
modules of “cam” memory, and a myriad cryptographic devices.
When not trawling through aerospace industry surplus, Gessler is a
researcher at UCLA in the emerging field of artificial culture, which
extends work begun with distributed artificial intelligence and artificial
life to large-scale modeling of social and cultural systems. In 2003,
he co-founded the Human Complex Systems Program at UCLA’s social
sciences division. Originally trained as a traditional anthropologist,
Gessler was formerly director of the Queen Charlotte Islands Museum
of indigenous culture in Canada. In December, he gave a show-and-tell
talk about embodied computation at the Institute For Figuring in Los
Angeles. On the eve of that event, he showed IFF director Margaret
Wertheim a portion of his extensive collection at his home in the
Santa Monica Mountains. |
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Plane
of core memory - 80 by 16-bit words. Each core is 1.3mm in diameter.
All objects (unless
stated) from Nicholas Gessler's collection of "Things That Think."
Photos by Steve Rowell. |
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When
did your interest in computational devices begin?
I started my university career in the mid 1960s in engineering.
There was a computing club at UCLA, so my first experience with
programming was on an IBM 1620 mainframe and I guess we did what
most people did when they were beginning computing then—we
wrote programs to draw pictures on typewriters with little typewriter
elements.
But you didn’t go on to study computing; you went
on to do anthropology instead.
I was always interested in the evolution of culture. My parents
had been very interested in pre-Columbian and Peruvian antiquities
and I was raised in a kind of museum environment and longed for
that sense of discovering old technologies. After a couple of years,
I transferred from engineering to anthropology and archeology. I
ultimately did my own research in British Colombia on an early Haida
Indian village on the Queen Charlotte Islands. I was interested
in cultural change as reflected in technological items. When I returned
to UCLA in the mid 1990s to finish a doctorate, I became interested
in the field of artificial life and evolutionary computing. Essentially
what I do now is the same thing I was doing as an anthropologist—trying
to take ideas in the social sciences and make them more scientific
and to translate these into complex computational terms.
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Program
cards from a nineteenth century Jacquard loom. |
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As
an archeologist you were exploring the history of other cultures,
now you are excavating the early history of computing. What is the
link you see here?
In doing archeology, I was trying to come to grips with the cultural
changes in the Pacific Northwest. A lot of this was brought about
by technological change. In teaching artificial culture, I try to
get my students to think about how they might describe social processes
in computational terms. Ninety percent of my students have never had
any programming experience and many of them regard a computer as a
mysterious device sitting on their desktop. I really like to impress
on them the fact that these items didn’t appear from nowhere.
They also have a history. That is essentially how I got into collecting
“things that think”—to borrow a phrase that originated
at the MIT Media Lab. Today we take massive amounts
of computer memory for granted—we’re talking about terabytes
on our desktops. What you’re collecting are pre-microchip memory
devices, is that right?
Actually, I collect microchips as well, but it’s a little hard
to go inside a microchip and show somebody what’s happening.
If you have a microscope handy you can do that, but it’s much
easier to work with older material where you can see how the operations
are proceeding physically. |
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Jacquard silk weaving of a page from "Livre
de Prieres" (Book of Prayers), woven by J.A. Henry,
Lyon, France, circa 1886. Courtesy The Textile Museum Lyon. |
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Can
you talk about some of the early kinds of computational devices.
You can go way, way back, but people tend to start with the Jacquard
loom as a significant device in the origins of computing. Joseph Jacquard
(1752-1834) was interested in improving looms in order to create complex
weaving patterns. Prior to this, there was a draw-boy who knew which
warp-threads to lift to produce a given pattern. The draw-boy was
an actual human being who sat atop the loom and pulled the strings
as a puppeteer might. Before Jacquard, there were some technological
enhancements to this job, but eventually the draw-boy was replaced
by a series of mechanical devices. Jacquard took a number of existing
inventions and perfected them to such an extent that he essentially
revolutionized the weaving industry. Initially, French weavers destroyed
the looms because they feared unemployment, but then the French government
took over the invention and Jacquard was given a royalty on every
loom sold. His personal contribution consists of two innovations:
the one that is probably the most important is the use of the punch
card, although he did not really invent that either. You might say
he perfected it. The punch card stores information on which set of
warp threads to raise with each passage of the shuttle, and a series
of these cards were laced together in a long chain.
Philosophically, what Jacquard accomplished was to separate the work
of weaving from the information of weaving. In a sense, it was the
beginning of a long process of information losing its body. In this
case, the information was stored on a very light card and the mechanical
device that read the cards did so very carefully. From there, the
power was amplified from the card-reading needles to a huge machinery
for pulling the warp threads into position. It may ultimately have
taken several hundred pounds of force to lift all the threads. You
can say that Jacquard found a way to literally leverage information.
|
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Plane
of core memory - 24 by 24-bit cores, core diameter 2.0 mm. |
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Can
you talk about some of the early kinds of computational devices.
You can go way, way back, but people tend to start with the Jacquard
loom as a significant device in the origins of computing. Joseph Jacquard
(1752-1834) was interested in improving looms in order to create complex
weaving patterns. Prior to this, there was a draw-boy who knew which
warp-threads to lift to produce a given pattern. The draw-boy was
an actual human being who sat atop the loom and pulled the strings
as a puppeteer might. Before Jacquard, there were some technological
enhancements to this job, but eventually the draw-boy was replaced
by a series of mechanical devices. Jacquard took a number of existing
inventions and perfected them to such an extent that he essentially
revolutionized the weaving industry. Initially, French weavers destroyed
the looms because they feared unemployment, but then the French government
took over the invention and Jacquard was given a royalty on every
loom sold. His personal contribution consists of two innovations:
the one that is probably the most important is the use of the punch
card, although he did not really invent that either. You might say
he perfected it. The punch card stores information on which set of
warp threads to raise with each passage of the shuttle, and a series
of these cards were laced together in a long chain.
Philosophically, what Jacquard accomplished was to separate the work
of weaving from the information of weaving. In a sense, it was the
beginning of a long process of information losing its body. In this
case, the information was stored on a very light card and the mechanical
device that read the cards did so very carefully. From there, the
power was amplified from the card-reading needles to a huge machinery
for pulling the warp threads into position. It may ultimately have
taken several hundred pounds of force to lift all the threads. You
can say that Jacquard found a way to literally leverage information.
How did punch cards make the transition from weaving
into computers?
Jacquard’s invention so impressed Charles Babbage (1791-1871),
who is often regarded as the father of computing, that Babbage incorporated
punch cards for storing information on his Analytical Engine. Babbage
also greatly prized a silk portrait of Jacquard that had been woven
in his memory. Actually, Jacquard used two sets of cards for his equipment
and in the weaving industry you often see early images of looms with
two sets of punch cards - one to store information about a particular
pattern and one to control other repetitive processes in the weaving.
The punch card has survived through to the present day in a number
of forms. What happened after Jacquard?
Another place where memory storage was needed was for entertainment
purposes: the cylinders and punched disks that operate music boxes,
and also the punched paper rolls in player pianos. There was an almost
infinite variety of these devices, including some automata programmed
by large wooden cylinders with metal pins. I’ve collected some
things along these lines but I’ve been more interested in devices
directly associated with computing. One very interesting technology
that I found recently is cam memory. One example that I really like
contains information on how to adjust from the local compass reading
anywhere on the earth’s surface to true magnetic north. The
memory storage unit consists of a very lopsided cylinder of aluminum
that is actually a map of the earth. At first when I saw it I thought
the device had been smashed, but when you look at it closely, you
realize it’s been carefully machined. There‘s a stylus
that can be run along the axis of the cylinder, much like a phonograph
needle, that reads the radius at any point around the surface. It’s
this radius that encodes the deviation of the local magnetic field.
It’s quite a beautiful object. There were also computational
devices in aircraft navigation systems which you can occasionally
find in electronics swap meets and junk yards that have ball disc
and roller integrators, which were able to mechanically monitor a
plane’s direction and speed and translate that into latitude
and longitude. Those are pretty amazing, and I’m sure were extremely
costly to produce. Of course, you can do all that now with a few lines
of computer code. |
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British
"Slidex" vocabulary card, two cursors and wallet, 1956.
In use 1940's-1970's |
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One
kind of pre-silicon memory I have always loved is core memory.
Today when people talk about core memory, they usually mean the main
random access memory of a computer, but originally the term meant
devices built from things called “cores,” which are little
ferromagnetic beads or rings strung on a lattice of wires. You can
envision a window screen with a bead at every crossing of two wires.
The idea was that this could comprise a read-write memory—if
you induced an electric current in a particular x wire and y wire,
those two currents would add together and where they crossed it would
produce enough current in the bead at that intersection to change
its magnetic polarity. All these cores were hand-strung, like beading.
No one could ever figure out a way to produce it mechanically, so
they were hand-made at great expense, mostly by women in factories
in Asia. They are still used in aerospace and military applications
because, unlike microchip memories, they are impervious to the electromagnetic
pulse of nuclear weapons. They are also impervious to corruption by
cosmic radiation, so you’ll find them in space vehicles, lunar
landers, and aircraft. I have heard that NASA occasionally buys core
memories on e-Bay, which I guess is cheaper than getting new ones.
Some of the core memories in your collection are so intricate—you
can barely see the individual rings.
At the end, they became so small that they had to be assembled under
a microscope. Still by hand! In general, the smaller the cores, the
later it was made. All technologies are like that—eventually,
they become so small you’re not really conscious of the system.
|
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Jefferson
wheel for encoding and decoding message, from a Russian crypographic
device. |
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You
also collect cryptographic devices. A lot of them seem to be based
around a wheel that has some sort of alphabet written around the perimeter.
That’s what’s called a Jefferson wheel. Thomas Jefferson
was probably not the inventor, but he is credited as the originator.
One such device was the M-94 used by the signal corps of the US Army.
It was used for tactical communications and consists of twenty-five
aluminum discs. Around the periphery of each disc is a random alphabet,
and each disc has a different alphabet plus a designator or identifier
on it. The discs are lettered from B to Z. In order to send a message
between the two of us, you and I would have to agree that on a certain
day we would set the discs in a certain order, which could be specified
by the letter designator of the discs. In order to encode a message,
you would rotate these discs one at a time until the original message
(the plain text) appeared along one line. Then you’d rotate
the whole device and pick another line of letters and send that as
the encoded message. At the receiving end, the other person would
arrange their M-94 to display this encoded message and then turn the
whole thing around until they found a line that spelled out English
(the original plain text message.) You’d send the message itself
over radio by Morse code; this was just the system for doing the encoding.
Would there be a book that would tell them the order
to arrange the discs on a particular day of the year?
Right. They would have a schedule that says on this day we arrange
the discs in this order, and then the next day a different order,
or week by week, or month by month, I’m not sure exactly what
the agreement was. These were used up to the beginning of the World
War II. It seems pretty complex to use.
But they got even more complex. One device that’s pretty amazing
is a hand-held thing used by the West Germans for creating what’s
called pseudo-random keys. It looks like a slide-rule with a series
of twenty-five sticks that have a square cross-section, and each of
these sticks has on each of its sides a random selection of numbers.
You and I would agree on a selection of 10 sticks, and put them in
the slide-rule in a certain order, each in a certain orientation and
position. Periodically we would be sent a list of the correct settings
as well as a new grille that served as a cursor. We would insert each
stick in the right way and read off the random key by going down the
columns on the grille, turning it over and doing it again on the reverse
side, then moving the cursor over. The whole thing was so cumbersome
that nobody could use it in a field situation. If I were to open it
up now to try and reset it, all the pieces would fall out, which I’m
sure is exactly what happened to many people in the field. Wonderful
device, so complex it was impossible to use. |
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Fairchild
Controls, four-inch cam read-only memory. |
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Today we have software programs that can generate far more
complex codes than these physical devices. Why do you think it’s
important for people to understand the material history of computing?
It’s important to realize that the things on our desktops today
are just the current instantiation of things that think. Like living
organisms, they have ancestors. From an anthropological perspective,
I think we have to understand culture and cognition not just in terms
of how humans interact and pass information from one to another, but
in terms of physical things as well. Edwin Hutchins talks about “distributed
cultural cognition” in the sense that cognition, that is culture,
is not just in our heads but also distributed technologically in the
physical environment— in how a room is laid out, for example,
and how people react in that room. Cognition is instantiated in artifacts,
workplaces, architectures, and in the layout of cities—all these
physical things are, in a sense, computing devices. This brings up
the whole epistemological question of how we as cultures exchange
information. I believe that in order to understand this, we have to
look at our material environments, which is what motivates me in collecting
these material examples of distributed human cognition. What
you’re suggesting is that information is always embodied. Today,
however, we seem to be evolving the fantasy that we can have a completely
dematerialized infomatic realm, a total virtual reality. That’s
the idea behind many cyberfictions.
The only thing I can think of that‘s disembodied information
is information as pure energy—electromagnetic propagation, radio
waves, light and so forth. But even that always has some mass or energy
carrier. Information cannot be disembodied in the sense that it loses
any sort of carrier. One way to talk about this is a term I‘ve
appropriated—“intermediation.” This expresses the
idea that information is carried in different kinds of media, each
with a life of its own. What’s important to understand is the
way information is changed as it is transferred from one medium to
another. I think it’s a challenge to social scientists and anthropologists
to really work on a theory of intermediation, which for most practical
purposes means understanding how information is modified in character
as it is carried on different physical devices. |
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Portable
DIY cryptogprahic device - ciphers would be written by hand on thin
paper strips. |
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