{"id":2461,"date":"2017-12-19T20:15:00","date_gmt":"2017-12-20T04:15:00","guid":{"rendered":"http:\/\/theiff.org\/current\/?p=2461"},"modified":"2017-12-19T20:45:17","modified_gmt":"2017-12-20T04:45:17","slug":"virtual-reality-lecture","status":"publish","type":"post","link":"https:\/\/theiff.org\/current\/events\/virtual-reality-lecture\/","title":{"rendered":"Virtual Reality &#8211; Lecture"},"content":{"rendered":"<p><strong><em>Being There: Virtual Reality from Giotto to Grand Theft Auto<\/em><\/strong><\/p>\n<p>A talk by IFF Director Margaret Wertheim<\/p>\n<p><strong>Place:<\/strong> <em><strong>ICA-LA<\/strong><\/em><\/p>\n<p><strong>Time:<\/strong> Wednesday December 20, 2017. 7:00-8:00pm<\/p>\n<div id=\"attachment_2462\" style=\"width: 630px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2462\" class=\"wp-image-2462\" src=\"http:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs-1024x942.jpg\" alt=\"\" width=\"620\" height=\"570\" srcset=\"https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs-1024x942.jpg 1024w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs-300x276.jpg 300w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs-768x706.jpg 768w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/Giotto-lambs.jpg 1305w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><\/a><p id=\"caption-attachment-2462\" class=\"wp-caption-text\"><em>The Arena Chapel<\/em> (detail) by Giotto di Bondone, Padua, 1305.<\/p><\/div>\n<p>We are used to thinking of virtual reality (VR) as a technology of the computer era, but in this talk at the <a href=\"https:\/\/www.theicala.org\/en\">ICA-LA<\/a>, Margaret Wertheim will trace its roots to the Middle Ages. In the 13<sup>th<\/sup> century Roger Bacon championed a new kind of representation he called \u201cgeometric figuring\u201d and argued for artists to adopt this style as a form of Christian propaganda. Soon, Giotto was painting the Arena Chapel, a medieval environment consciously designed to make visitors feel as if they had been projected into a three dimensional simulation of Christ\u2019s life. Following this thread of imagery through the evolution of what came to be called \u201cperspective,\u201d and on to development of computer-based simulation and video games, Wertheim will discuss a lineage of visual verisimilitude from Giotto to Grand Theft Auto and current efforts to digitally simulate the medieval temple of Angkor Wat.<\/p>\n<div id=\"attachment_2463\" style=\"width: 630px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2463\" class=\"wp-image-2463\" src=\"http:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010-1024x576.jpg\" alt=\"\" width=\"620\" height=\"349\" srcset=\"https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010-1024x576.jpg 1024w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010-300x169.jpg 300w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010-768x432.jpg 768w, https:\/\/theiff.org\/current\/wp-content\/uploads\/2017\/12\/angkor_vis_010.jpg 1920w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><\/a><p id=\"caption-attachment-2463\" class=\"wp-caption-text\">VR recreation of the 12th century Cambodian temple, <em>Angkor Wat<\/em>. VR world by Dr. Thomas Chandler, Monash University, <em>Sensilab<\/em>.<\/p><\/div>\n<p><a href=\"https:\/\/www.theicala.org\/en\/events\/21-being-there-virtual-reality-from-giotto-to-grand-theft-auto-by-margaret-wertheim\">ICA-LA event webpage<\/a><\/p>\n<p><strong>About ICA-LA:<\/strong> <a href=\"https:\/\/www.theicala.org\/en\/visit\">ICA-LA<\/a> is a new museum in downtown Los Angeles founded and directed by Elsa Longhauser, former long-time director of the Santa Monica Museum of Art. ICA-LA&#8217;s first exhibition is a major retrospective of beloved outsider artist Martin Ramirez and includes a suite of never-before-shown, large-scale Ramirez works. The museum is located at: <em>1717 East 7th Street, Los Angeles, CA 90021.<\/em><\/p>\n<p><strong>About<\/strong>\u00a0<strong>Margaret Wertheim: <\/strong>Margaret\u00a0is an internationally noted science writer, artist and curator whose work focuses on relations between science and the wider cultural landscape. She is the author of six books, including\u00a0<em>The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet<\/em>, and\u00a0<em>Physics on the Fringe<\/em>, a sociological study of outsider science, whose protagonist, James Carter, was the subject of a pioneering 2002 exhibition at the Santa Monica Museum of Art. Wertheim has written for the\u00a0<em>New York Times<\/em>,\u00a0<em>Los Angeles Times<\/em>,\u00a0<em>Guardian<\/em>,\u00a0<em>Cabinet<\/em>,\u00a0<em>Aeon<\/em>, and many others. In 2003, with her twin sister Christine Wertheim, she founded the Institute For Figuring, a non-profit devoted to \u201cthe aesthetic and poetic dimensions of science and mathematics.\u201d Through the IFF, she has designed art &amp; science exhibits for the Hayward Gallery (London), Science Gallery (Dublin) and Mass MoCA (MA). By inviting audiences to play with ideas, her work offers a radical approach to math and science at once intellectually rigorous and aesthetically aware. The Wertheims\u2019\u00a0<em>Crochet Coral Reef<\/em>\u00a0project is now the largest participatory art &amp;science endeavor in the world and has been exhibited around globe including at the Museum of Arts and Design (New York) and the Smithsonian (Washington D.C.).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being There: Virtual Reality from Giotto to Grand Theft Auto A talk by IFF Director Margaret Wertheim Place: ICA-LA Time: Wednesday December 20, 2017. 7:00-8:00pm We are used to thinking of virtual reality (VR) as a technology of the computer era, but in this talk at the ICA-LA, Margaret Wertheim will trace its roots to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[4],"tags":[],"class_list":["post-2461","post","type-post","status-publish","format-standard","hentry","category-events"],"acf":[],"_links":{"self":[{"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/posts\/2461","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/comments?post=2461"}],"version-history":[{"count":8,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/posts\/2461\/revisions"}],"predecessor-version":[{"id":2471,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/posts\/2461\/revisions\/2471"}],"wp:attachment":[{"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/media?parent=2461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/categories?post=2461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theiff.org\/current\/wp-json\/wp\/v2\/tags?post=2461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}